mcN = "letter"; alphaInc = (100 - alpha) / increments; radianInc = 3.1416 / increments; aLetters = new Array(); for (i = 0; i< numChar; i++) { aLetters[i+0] = i; var letter = this[mcN +i]; letter._visible = false; letter.init = letterInit; letter.doEffect = effect; letter.number = i; } function letterInit() { this.step = 0; this.radian = 0; this._visible = true; this._xscale = 100; this._yscale = 100; this._alpha = this._parent.alpha; this.alphaInc = this._parent.alphaInc; this.finalX = this._x; this.finalY = this._y; this.increments = this._parent.increments; this.yDis = this._parent.yDis; this.xscale = this._parent.xscale; this.yscale = this._parent.yscale; this.radianInc = this._parent.radianInc; } function effect() { this.radian += this.radianInc; factor = Math.sin(this.radian); this._xscale = (this.xscale - 100) * factor + 100; this._yscale = (this.yscale - 100) * factor + 100; this._y = this.yDis * factor + this.finalY; this._alpha += this.alphaInc; this.step = this.step + 1; if (this.step >= this.increments) { this._xscale = 100; this._yscale = 100; this._alpha = 100; this._x = this.finalX; this._y = this.finalY; this.gotoAndStop("end"); } } function shuffle() { return Math.floor(Math.random() * 3) -1; } if (random == 1) { aLetters.sort(shuffle); } if (reverse == 1) { aLetters.reverse(); }